Events

Events are special, limited time occurrences that feature five Idols from a couple of different Units. Doing well in an Event offers Event-only R and SR cards and big rewards. Each Event offers a theme with Special Collections and a related Limited Time Gasha.

For a list of previous events, check Past Events.

Event Types
There are four different types of Events: Live, Marathon, Bingo (or Tic-Tac-Toe), and Team.

Live
Live Events are similar to regular Business. Lives are held after progressing through areas. Unlike regular Business, there are no Audition Battles. There are three Live sizes: Small (小会場), Medium (中会場), Large (大会場) with a Premium Live (ﾌﾟﾚﾐｱﾑﾗｲﾌﾞ) option only accessible by using Premium Live Tickets. Producers can send out Participation Requests to Coworkers, Teammates, and other Producers to help contribute Crowd Voltage and complete the Live. Points and rewards are earned through completing Lives and participating in other Producers' Lives. The specific rewards and amount of points earned are dependent on the individual Producer's Crowd Voltage contribution and following ranking within each completed Live. No points or rewards are given for unsuccessful Lives.

Participating in other Producers' Lives increases the Tension Gauge (ﾃﾝｼｮﾝ). The amount of Tension earned to fill the Tension Gauge is relative to the amount of Appeal Points used and Crowd Voltage contributed. When the Tension Gauge is filled to 100, Bonus Time (ﾎﾞﾅｽﾀｲﾑ) is activated and all points earned within the next 10 minutes are doubled.

Participating in Other Lives
When "Now Open" (開催中) is displayed on the Event Live button, other Producers' Lives are available to participate in. The button leads to Live Summary (ﾗｲﾌﾞ一覧) and displays a list of Lives that the Producer can participate in. Lives the Producer has participated in or initiated will be marked with blue text reading 参加中 (Participating). In the Producer has yet to participate, the Live will be marked with red rext reading 未参加 (Not Participating).

Every Live Participation entry lists:
 * the size of the Live
 * the time remaining (終了まで)
 * the initiator of the Live (主催者)
 * the current Chain (現在 n ﾁｪｲﾝ)
 * the number of participating Producers (参加人数)
 * the number of audience members (観客動員者)
 * the current Voltage and the Voltage needed (会場のﾎﾞﾙﾃｰｼﾞ)

Clicking the blue Participate (参加する) button will bring the Producer to the Live's Appeal page. See Business for more information.

Marathon
Marathon Events are the only Events that do not feature a Live component. Instead, Business is done as usual with the intent of clearing areas. Event Points are earned through a new Communication Part, "Appeal Chance." During Appeal Chance, the Producer can choose to do a Normal Appeal without using any Appeal Points (0 AP), a Good Appeal (50 AP), or a Perfect Appeal using Cheer Megaphones. These Cheer Megaphones can only be earned and used in Marathon events; any Cheer Megaphones that are not used in the current event carry over to the next one. Using multiple Megaphones will multiply the amount of Event Points earned. Using 2 Megaphones earns a 2.2x multiplier while using 3 Megaphones earns a 3.6x multiplier. The point distribution is as follows: At the end of an Area, an Appeal Battle will be triggered against an Official Unit. These are the same as Audition Battles.

Follow Development (ﾌｫﾛｰ発生) and Special Follow (ｽﾍﾟｼｬﾙﾌｫﾛｰ)
During Appeal Chance, a random "Follow Development" can occur. With "Follow Development," any Event Points earned are doubled (x2). Sometimes, a "Special Follow" can occur as well, tripling any Event Points earned (x3). Regular Follows are depicted with an Event R or SR, while Special Follows are depicted with an Event R+ or SR+.

After certain Follows, Bonus Time will activate. Regular Follows will trigger 5 minutes of Bonus Time. Special Follows will trigger 7 minutes of Bonus Time.

Event Reports
Instead of Event Scouting Tickets, Marathon Events offer Event Reports which can be earned by completing an Area, winning Appeal Battles, and through Appeal Chances. These Reports are then submitted to President Saito for rewards. Sometimes, Idols will stop by and offer a special reward. Italicized Items are First Pass Only

* Starred Items are Following Passes Only

After the first set of rewards are cleared, the list of rewards are reset and the list of available rewards is changed. Please see the marked items above.

Break Time (休憩時間)
Break Time allows the Producer to talk to one of six Idols and earn one of three rewards: 20 Stamina Points, 20 Appeal Points, and Bonus Time. 1 point is earned through Conversation Chances during Business and through finishing an Area Step (1/5). 10 points are earned through finishing an entire Area (5/5). After the first Area is cleared, Break Time is triggered automatically. Manually triggering Break Time from the Event's front page costs 10 points; any Break Time triggered during Business is free.

In Break Time, an Idol will ask you for your advice or opinion and present you with three different options. There are two to three questions that he will ask, but the responses to each of the answers are reportedly randomized.

Rewards
Progressing through the Event and earning Event Points count towards several rankings and reward tiers.

Panel Missions
In every Event, Producers can earn 315 Seals for completing certain Missions. In completing all six missions, one out of four R cards will be rewarded. The default reward card is 【Lesson Support】Ken Yamamura, but can be changed to any of the other three available R cards. To change the selected card, click on 全ﾐｯｼｮﾝ達成報酬 (All Mission Completion Reward) and choose from the available options.

Completed missions are reset at midnight JST; any unfinished missions will be carried over to the next day.

Live Missions
 * 1) Host 5 Lives
 * 2) Send 2 Participation Requests in 1 Live
 * 3) Complete 5 Lives (Own or Other Producers)
 * 4) Use at least 40 Appeal Power once
 * 5) Rank 1st in Appeals in a Live once
 * 6) Send a total of 5 Participation Requests (Can be across multiple Lives)

Marathon Missions
 * 1) Appeal 3 times
 * 2) Get a "Normal" 3 times during an Appeal Chance
 * 3) Clear 1 Step of Event Business
 * 4) Get a "Good" 4 times during an Appeal Chance
 * 5) Get a "Good" 6 times during an Appeal Chance
 * 6) Get a "Good" 1 time during an Appeal Chance while Followed

Bingo Missions
 * 1) Complete Film Prep once (i.e. Complete a panel on the board)
 * 2) Start Filming once (i.e. Start a Live)
 * 3) Get a "Perfect" 6 times during Film Prep
 * 4) Get a "Good" 3 times during Film Prep
 * 5) Get a "Normal" 6 times during Film Prep
 * 6) Successfully complete Filming 3 times (i.e. Successfully complete 3 Lives)

Team Missions
 * 1) Post on your Team's Bulletin Board once (Excluding Schedule Plans and Survey Questions)
 * 2) Participate in 3 Co-Op Live Practices (i.e. Help other Producers' Live Practices 3 times)
 * 3) Succeed in 3 Audition Battles
 * 4) Use 5 Charm Points
 * 5) Contribute to the day's Schedule (i.e. Post when you'll be playing)
 * 6) Respond to the day's Survey Question

A total of 20 315 Seals can be earned per day, provided that all the Missions were reset. These 315 Seals can be traded in for items at ﾊﾟﾈﾙﾐｯｼｮﾝ交換所 (Panel Mission Exchange).